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Question:
Published on: 12 October, 2024

Clipping

Answer:

When we have to display a large portion of the picture, then not only scaling & translation is necessary, the visible part of picture is also identified. This process is not easy. Certain parts of the image are inside, while others are partially inside. The lines or elements which are partially visible will be omitted.

For deciding the visible and invisible portion, a particular process called clipping is used. Clipping determines each element into the visible and invisible portion. Visible portion is selected. An invisible portion is discarded.

Types of Lines:

Lines are of three types:

  1. Visible: A line or lines entirely inside the window is considered visible
  2. Invisible: A line entirely outside the window is considered invisible
  3. Clipped: A line partially inside the window and partially outside is clipped. For clipping point of intersection of a line with the window is determined.

Clipping

Clipping can be applied through hardware as well as software. In some computers, hardware devices automatically do work of clipping. In a system where hardware clipping is not available software clipping applied.

Following figure show before and after clipping

Clipping

The window against which object is clipped called a clip window. It can be curved or rectangle in shape.

Applications of clipping:

  1. It will extract part we desire.
  2. For identifying the visible and invisible area in the 3D object.
  3. For creating objects using solid modeling.
  4. For drawing operations.
  5. Operations related to the pointing of an object.
  6. For deleting, copying, moving part of an object.

Clipping can be applied to world co-ordinates. The contents inside the window will be mapped to device co-ordinates. Another alternative is a complete world co-ordinates picture is assigned to device co-ordinates, and then clipping of viewport boundaries is done.

Types of Clipping:

  1. Point Clipping
  2. Line Clipping
  3. Area Clipping (Polygon)
  4. Curve Clipping
  5. Text Clipping
  6. Exterior Clipping

 

Point Clipping:

Point Clipping is used to determining, whether the point is inside the window or not. For this following conditions are checked.

  1. x ≤ xmax
  2. x ≥ xmin
  3. y ≤ ymax
  4. y ≥ ymin

Point Clipping

The (x, y) is coordinate of the point. If anyone from the above inequalities is false, then the point will fall outside the window and will not be considered to be visible.

 

Line Clipping:

It is performed by using the line clipping algorithm. The line clipping algorithms are:

  1. Cohen Sutherland Line Clipping Algorithm
  2. Midpoint Subdivision Line Clipping Algorithm
  3. Liang-Barsky Line Clipping Algorithm

Cohen Sutherland Line Clipping Algorithm:

In the algorithm, first of all, it is detected whether line lies inside the screen or it is outside the screen. All lines come under any one of the following categories:

  1. Visible
  2. Not Visible
  3. Clipping Case

1. Visible: If a line lies within the window, i.e., both endpoints of the line lies within the window. A line is visible and will be displayed as it is.

2. Not Visible: If a line lies outside the window it will be invisible and rejected. Such lines will not display. If any one of the following inequalities is satisfied, then the line is considered invisible. Let A (x1,y2) and B (x2,y2) are endpoints of line.

xmin,xmax are coordinates of the window.

ymin,ymax are also coordinates of the window.
          x1>xmax
          x2>xmax
          y1>ymax
          y2>ymax
          x1<xmin
          x2<xmin
          y1<ymin
          y2<ymin

3. Clipping Case: If the line is neither visible case nor invisible case. It is considered to be clipped case. First of all, the category of a line is found based on nine regions given below. All nine regions are assigned codes. Each code is of 4 bits. If both endpoints of the line have end bits zero, then the line is considered to be visible.

Line Clipping

The center area is having the code, 0000, i.e., region 5 is considered a rectangle window.

Following figure show lines of various types

Line Clipping

Line AB is the visible case
Line OP is an invisible case
Line PQ is an invisible line
Line IJ are clipping candidates
Line MN are clipping candidate
Line CD are clipping candidate

Advantage of Cohen Sutherland Line Clipping:

  1. It calculates end-points very quickly and rejects and accepts lines quickly.
  2. It can clip pictures much large than screen size.

Algorithm of Cohen Sutherland Line Clipping:

Step1:Calculate positions of both endpoints of the line

Step2:Perform OR operation on both of these end-points

Step3:If the OR operation gives 0000
       Then
                line is considered to be visible
       else
          Perform AND operation on both endpoints
      If And ≠ 0000
          then the line is invisible
        else
      And=0000
    Line is considered the clipped case.

Step4:If a line is clipped case, find an intersection with boundaries of the window
                m=(y2-y1 )(x2-x1)

(a) If bit 1 is "1" line intersects with left boundary of rectangle window
                y3=y1+m(x-X1)
                where X = Xwmin
                where Xwminis the minimum value of X co-ordinate of window

(b) If bit 2 is "1" line intersect with right boundary
                y3=y1+m(X-X1)
                where X = Xwmax
                where X more is maximum value of X co-ordinate of the window

(c) If bit 3 is "1" line intersects with bottom boundary
                X3=X1+(y-y1)/m
                      where y = ywmin
                ywmin is the minimum value of Y co-ordinate of the window

(d) If bit 4 is "1" line intersects with the top boundary
                X3=X1+(y-y1)/m
                      where y = ywmax
                ywmax is the maximum value of Y co-ordinate of the window

Example of Cohen-Sutherland Line Clipping Algorithm:

Let R be the rectangular window whose lower left-hand corner is at L (-3, 1) and upper right-hand corner is at R (2, 6). Find the region codes for the endpoints in fig:

Line Clipping

The region code for point (x, y) is set according to the scheme
Bit 1 = sign (y-ymax)=sign (y-6)         Bit 3 = sign (x-xmax)= sign (x-2)
Bit 2 = sign (ymin-y)=sign(1-y)         Bit 4 = sign (xmin-x)=sign(-3-x)

Here

Line Clipping

So

                A (-4, 2)→ 0001         F (1, 2)→ 0000
                B (-1, 7) → 1000         G (1, -2) →0100
                C (-1, 5)→ 0000         H (3, 3) → 0100
                D (3, 8) → 1010         I (-4, 7) → 1001
                E (-2, 3) → 0000         J (-2, 10) → 1000

We place the line segments in their appropriate categories by testing the region codes found in the problem.

Category1 (visible): EF since the region code for both endpoints is 0000.

Category2 (not visible): IJ since (1001) AND (1000) =1000 (which is not 0000).

Category 3 (candidate for clipping): AB since (0001) AND (1000) = 0000, CD since (0000) AND (1010) =0000, and GH. since (0100) AND (0010) =0000.

The candidates for clipping are AB, CD, and GH.

In clipping AB, the code for A is 0001. To push the 1 to 0, we clip against the boundary line xmin=-3. The resulting intersection point is I1 (-3,3Line Clipping). We clip (do not display) AI1 and I1 B. The code for I1is 1001. The clipping category for I1 B is 3 since (0000) AND (1000) is (0000). Now B is outside the window (i.e., its code is 1000), so we push the 1 to a 0 by clipping against the line ymax=6. The resulting intersection is l2 (-1Line Clipping,6). Thus I2 B is clipped. The code for I2 is 0000. The remaining segment I1 I2 is displayed since both endpoints lie in the window (i.e., their codes are 0000).

For clipping CD, we start with D since it is outside the window. Its code is 1010. We push the first 1 to a 0 by clipping against the line ymax=6. The resulting intersection I3 is (Line Clipping,6),and its code is 0000. Thus I3 D is clipped and the remaining segment CI3 has both endpoints coded 0000 and so it is displayed.

For clipping GH, we can start with either G or H since both are outside the window. The code for G is 0100, and we push the 1 to a 0 by clipping against the line ymin=1.The resulting intersection point is I4 (2Line Clipping,1) and its code is 0010. We clip GI4 and work on I4 H. Segment I4 H is not displaying since (0010) AND (0010) =0010.

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